The 7-Day Play Challenge

Free by email

One small game a day for a week. Each one takes about five minutes, needs a single ball and works in a garden, a hallway or a corner of the park.

None of it is coaching. You do not need to know anything about football, and you do not need to correct a single thing.

7 days 5 minutes a day 1 ball

Send me the first game

A child choosing the next football rule while his dad listens beside a wide shoe-marker gate
Seven short games, each one built so your child can change it.

What it is

One small game a day, and that is the whole thing

Every morning for seven days you get one short game in your inbox. The setup takes a minute, the game takes about five, and then you stop. There is no plan to keep up with and nothing to catch up on if you miss a day.

You need a ball. That is the entire equipment list. Everything else in these games is made from whatever is already lying about: two trainers, a couple of cushions, a gap between two trees.

If a day lands on a wet one, nothing about the week has to stop. The rainy day swap-in plan covers exactly that, same game, indoors, adjusted.

You do not need to know anything about football. Each email gives you the setup, one sentence to start with, and one sentence worth avoiding. That second one tends to be the more useful of the two.

Every game has been played by a real family before it reaches you. Lucas is nine, tests all of them and is very free with his opinions. When a game was confusing, or boring, or quietly turned into a lesson, it either got rewritten or it did not make the seven.

The full week

The seven games

Each one builds on the last, and each one hands your child a little more of the decision making.

Day 1 Treasure Gates Two trainers on the grass make a gate. Get the ball through, then find a different way back.
Day 2 Traffic Lights Red, amber, green. Your child calls the colours and you have to keep up.
Day 3 Copy My Move Take turns inventing a way to move the ball. The dafter it looks, the better it works.
Day 4 Tiny Targets Small targets and a count you keep together, rather than one of you against the other.
Day 5 Beat Your Best Your child sets the difficulty and plays against their own score, not against you.
Day 6 Mix Two Games Pick any two games from the week and glue them together. Their rules, not yours.
Day 7 Child’s Choice They choose the game, they choose the rules and they choose when to stop.

Seven days. Seven games. Five minutes each.

Please note that all fields followed by an asterisk must be filled in.
 

Please complete the challenge that you see below.

  

Before you sign up

What actually lands in your inbox

No surprises, so you can decide properly:

  • One email a day for seven days. That is the whole series. Day 1 arrives within about an hour of signing up rather than instantly, because the emails go out in batches.
  • You must click the confirmation link in the first email. This is the one thing worth remembering. If you do not click it, the rest of the challenge will not arrive, and it is easy to miss if the email lands in a promotions or spam folder. Have a look there if Day 1 has not turned up.
  • You can unsubscribe at any time. There is a link at the bottom of every email and it works immediately. No form to fill in and nobody will ask you why.
  • Seven days is seven days. After Day 7 the challenge is finished. You will only keep hearing from us if you separately tick the newsletter box.

Keep the space simple and safe

Move breakable objects, use soft markers, check the surface and supervise throughout. These are general family play ideas rather than professional coaching or medical advice. Adapt every game to your child's needs and stop if either of you feels uncomfortable.

Seven small goes

Start tonight with one wide gate

If your child laughs once and asks to stop, that was a good one. That is the whole standard for the week.

Send me Day 1